Understanding the Metaverse: A Syllabus for Normal People

Last week I decided to pull together some links to help me understand and learn about the metaverse, a topic I know very little about.

What’s the metaverse?

While our geek overlords haven’t settled on a universal definition for it, I found a few (SEO-juicy) definitions that do the job.

The IEEE Virtual World Standard Working Group classifies the metaverse under the “virtual environments” umbrella and defines it as:

“A synthetic environment consisting of virtual spaces containing objects, inhabitants, and their relationships, which exists in virtually-defined time. A Virtual environment can also provide a platform for "Serious Games", "Simulations", or "Video Games". Virtual Worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically.”

The Metaverse Guy Matthew Ball thinks it’s,

“An expansive network of persistent, real-time rendered 3D worlds and simulations that support continuity of identity, objects, history, payments, and entitlements, and can be experienced synchronously by an effectively unlimited number of users, each with an individual sense of presence.”

My friend Daniel provides my favourite definition (mostly cuz it’s the shortest one):

“An always-on, shared set of virtual experiences that are seamlessly connected.”

If these definitions intimidate you, you’re not alone. So I asked some smart folks on Twitter and the Write of Passage community for their favourite, high-level metaverse reading material. 

This way, us non-technical normies can read up, understand the Twitter hullaballoo around Facebook’s sci-fi announcement, and get on with our lives. (At least until we have to “reskill” and learn another new piece of tech for work. Again.)

Unlike my usual curated recommendations though, I haven’t really dug deep into most of these resources, particularly the books. At most I skimmed Tim Sweeney and Matthew Ball’s bodies of work. So, a few notes before we get into the links: 

  1. I only wrote descriptions for the recommendations I’d read. Otherwise I left the description for books or articles I have yet to read, blank.

  2. Titles for books and other long form works are in italics. Titles for everything else are in “quotation marks”.

  3. If you’ve only ever seen “metaverse” floating around on Twitter and aren’t sure why you should care, I bolded the gateway drug, metaverse 101 recommendations for ya.

A short message before we dive in: If you’re into the metaverse, you’ll probably enjoy my weekly newsletter. Subscribe below to get more posts on web3, creativity, and the creator economy, or check out previous editions to “try before you buy”.

And with that, it’s Into The Woods™️.

Books

  • Ready Player One by Ernest Cline — Arguably the geekiest, most accessible work on the metaverse. I’ve read the book twice, listened to the audiobook once, and watched the Spielberg-directed movie at least twice (I’ve lost count). Highly recommend.

  • Snow Crash by Neal Stephenson — The book that gifted pop culture with the terms “metaverse” and “avatar”, Snow Crash fuses Sumerian and Babylonian references into a cyberpunk world set in the future.
    Here, people rule themselves, businesses lord over people, and the virtual reality-based Metaverse is sovereign over all. Sounds nuts? Read it and you’d be surprised how eerily accurate this novel gets to our current society, despite being published in 1992.

  • Neuromancer by William Gibson — The first in the Sprawl trilogy, I got multiple recommendations for this book.

  • Otherland tetralogy by Tad Williams

  • The Real-Town Murders by Adam Roberts

For more book and short story recommendations, check out Michael Dean’s book list entitled ”Simulation Fiction”

Articles

People

"But in the metaverse" is a running joke on cryptotwitter. I regret to inform you that it is no joke. What we are playing for is whether our children will be fully free or residents in a digital company universe - with the illusion of free, but not really free.”

Check out this master thread collection of their other threads.
Meta, I know. (Sorry, couldn’t resist.) 

“It's worth understanding Facebook's perspective, even though they're the corporate bad guy.”


Thank you to Daniel SissonAmanda NatividadMichael DeanFern GouveiaWill SauerSameer Mohan, and t.g. Shenoy. They are the heroes in this thread who pointed this normie in the right direction. (For the last 2 people mentioned — I don’t know you, but thank you all the same time.)

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